Directional Delay
Directional Delay is a game created for Weekly GameJam - Week 92. The goal is to move the green "player" to the red "goal". By using a combination of directions and delays, get the player to the goal while avoiding obstacles and completing puzzles.
Controls:
- Delete - removes last command
- Run - starts the level
- Spacebar, Backspace, Esc - return you to editor if you failed to complete the level
This is my first game so please be as tough as possible and leave any feedback. Thank you!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | montytitan |
Genre | Puzzle |
Made with | Unity |
Download
Download
DirectionalDelay.zip 17 MB
Comments
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Watch Jam Feeback - Weekly Game Jam 91/92 | !submit !queue from MrJoshuaMcLean on www.twitch.tv
Cool concept, got a bit of a laugh out of the "tadaa" effect.
I was having issues with the command inputs though. For example, when I do <- 0 and ^ 5, it seems to do both at once, causing a diagonal direction.
Also you should limit the number of moves the player can make, either on a level-by-level basis or a hard cap. I was able to stack so many ^ 0s that I broke out of the level bounds. It only shows 14 arrows on the display, but it seems like you can add an infinite number.
Also the grid is ever so slightly off center so there's a little white space on the side. Super minor nitpick.
Didn't have time to go through a lot of levels, but what you had as far as level design seemed interesting!
Thanks for the feedback! I had definitely considered limiting the number of moves but didn't get the chance to implement it. As for the Direction + Delay input, I wish I had come up with a more intuitive method. Many of my friends messaged me saying they didn't want to go diagonal because they had run into the same issue as yourself. I might try to fix that at the very least to see if I can make it more intuitive. Thank you again for taking the time to play and write out a response!