Cool concept, got a bit of a laugh out of the "tadaa" effect.
I was having issues with the command inputs though. For example, when I do <- 0 and ^ 5, it seems to do both at once, causing a diagonal direction.
Also you should limit the number of moves the player can make, either on a level-by-level basis or a hard cap. I was able to stack so many ^ 0s that I broke out of the level bounds. It only shows 14 arrows on the display, but it seems like you can add an infinite number.
Also the grid is ever so slightly off center so there's a little white space on the side. Super minor nitpick.
Didn't have time to go through a lot of levels, but what you had as far as level design seemed interesting!
Thanks for the feedback! I had definitely considered limiting the number of moves but didn't get the chance to implement it. As for the Direction + Delay input, I wish I had come up with a more intuitive method. Many of my friends messaged me saying they didn't want to go diagonal because they had run into the same issue as yourself. I might try to fix that at the very least to see if I can make it more intuitive. Thank you again for taking the time to play and write out a response!
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Watch Jam Feeback - Weekly Game Jam 91/92 | !submit !queue from MrJoshuaMcLean on www.twitch.tv
Cool concept, got a bit of a laugh out of the "tadaa" effect.
I was having issues with the command inputs though. For example, when I do <- 0 and ^ 5, it seems to do both at once, causing a diagonal direction.
Also you should limit the number of moves the player can make, either on a level-by-level basis or a hard cap. I was able to stack so many ^ 0s that I broke out of the level bounds. It only shows 14 arrows on the display, but it seems like you can add an infinite number.
Also the grid is ever so slightly off center so there's a little white space on the side. Super minor nitpick.
Didn't have time to go through a lot of levels, but what you had as far as level design seemed interesting!
Thanks for the feedback! I had definitely considered limiting the number of moves but didn't get the chance to implement it. As for the Direction + Delay input, I wish I had come up with a more intuitive method. Many of my friends messaged me saying they didn't want to go diagonal because they had run into the same issue as yourself. I might try to fix that at the very least to see if I can make it more intuitive. Thank you again for taking the time to play and write out a response!